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The Dash Engine is a game engine developed by Circular Studios since February 2014. The primary purpose of the Dash Engine is to combine the programmer-facing model of XNA and MonoGame with the designer-friendliness of Unity in a fully free and open source engine.〔https://fossrit.github.io/HowToFOSS/chapters/case-studies/dash.html〕 ==Features== * OpenGL 3D Rendering * * Deferred Rendering * * Dynamic lighting including diffuse and specular lighting and support for normal mapping and specular mapping * * Directional and point lighting * * Dynamic shadows * GameObject Management * * Scene hierarchy * * Component model for advanced features * * Mouse interaction with game objects 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Dash (game engine)」の詳細全文を読む スポンサード リンク
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